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- on draFramNytt
- global gInitPaperPos
- set the locV of sprite 3 to the locV of sprite 6
- set the visible of sprite 3 to 1
- repeat while the locV of sprite 3 < gInitPaperPos
- set the locV of sprite 3 to the locV of sprite 3 + 1
- updateStage()
- startTimer()
- repeat while the timer < 4
- end repeat
- end repeat
- set the locV of sprite 3 to gInitPaperPos
- set the visible of sprite 27 to 1
- set the visible of sprite 26 to 1
- spriteBox(26, the left of sprite 26, the bottom of sprite 27, the right of sprite 26, the bottom of sprite 26)
- updateStage()
- repeat with i = 1 to 7
- set B to the blend of sprite 27
- set the blend of sprite 27 to B + 5
- set the blend of sprite 26 to B + 5
- updateStage()
- startTimer()
- repeat while the timer < 3
- end repeat
- end repeat
- end
-
- on doorBang
- puppetSprite(11, 1)
- set the member of sprite 11 to member "dooor"
- puppetSound("bult")
- updateStage()
- startTimer()
- repeat while the timer < 100
- set the visible of sprite 11 to not (the visible of sprite 11)
- updateStage()
- end repeat
- puppetSprite(11, 0)
- end
-
- on knobTwist
- puppetSprite(12, 1)
- set the member of sprite 12 to member "handryck"
- puppetSound("ryck")
- updateStage()
- startTimer()
- repeat while the timer < 50
- set the visible of sprite 12 to not (the visible of sprite 12)
- updateStage()
- end repeat
- puppetSprite(12, 0)
- end
-
- on grabHere
- repeat with i = 1 to 5
- set the visible of sprite 46 to not (the visible of sprite 46)
- set the visible of sprite 47 to not (the visible of sprite 47)
- updateStage()
- startTimer()
- repeat while the timer < 15
- end repeat
- end repeat
- set the visible of sprite 46 to 0
- set the visible of sprite 47 to 0
- end
-